Survivor Disconnect during Trial: Survivors who disconnect after 5 minutes of the Trial will grant the Killer +4 Killer Goals as they would be depriving the Killer of his Killer Goals.(Killers should still be able to satisfy their Killer Goals when this happens, but as the Killer did not play against these Survivors he is only granted half the points) Survivor Disconnect Loading: Survivors who disconnect during loading will grant Killers +2 Killer Goals each.(+0 for the bleed out and +1 for the player's death) Bleed out: Bleeding out a Survivor grants +1 Killer Goals.(+ 1 for the action and +1 for the player’s death) Memento Mori: Performing a Memento Mori on a Survivor grants +2 Killer Goals.Sacrifice +2 (+1 for the phase and +1 for the player's death).Hooking: For each Hook phase, you gain +1 Killer Goals.The scoring events necessary for that were: Killers earned Killer Goals by bringing a Survivor closer and closer to being sacrificed. The "spendable" Bloodpoints received by the Player at the end of the match would still be 10,000.Īs of Patch 1.5.3, the Pip system for Killers was based upon achieved sacrifices and not upon the amount of Bloodpoints achieved in a scoring category, those two were now completely independent. However, the Player would not lose a pip, due to the fact that they earned 7,000 "ranking" Bloodpoints which were enough for a safety pip. For example, if a Player had earned 8,000 Bloodpoints in one category and 2,000 in another, they would not gain a Pip, due to the fact that each Category caps at 5,000 "ranking" Bloodpoints (and therefore the total "ranking" Bloodpoints would be 7,000). Players could earn up to two Pips per trial.Īfter a Player's Bloodpoint score reached 5,000 in a Category, the additional Bloodpoints earned would not count towards their Rank anymore and just be added to their account. In order to gain Pips, the red bar must have filled up past the first white pip. Concurrently, a red bar beneath this information would begin to fill - with the bar representing the Player's total Bloodpoints accumulated that counted towards pipping and thus ranking up or down. Killers had the following Categories: Brutality, Deviousness, Hunting and Sacrifice.Īfter the trial ended, or if the Player died, the Player would be shown their total score as a breakdown of the four Categories. Survivors had the following Categories: Objectives, Survival, Altruism and Boldness. In order to rank, Players had to accumulate sufficient amounts of Bloodpoints in four scoring Categories. This Ranking System was used up to Patch 1.5.3 for Killers and up to Patch 1.9.3 for Survivors: The original, unsegmented Ranking Bar, dependant on obtained Bloodpoints.
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