![]() ![]() When you begin the game, you are warned that “there are neither helpful quest markers, nor any form of handholding throughout the game.” Save for a brief tutorial when you first arrive at Painscreek, which guides you through searching the sheriff’s office for a key to the town gates, this statement is absolutely true. And so you enter Painscreek, population none in the summer of 1999, with the task of discovering the murderer, motive and weapon used. Within a few short years, the town was abandoned and is now being auctioned off, but your editor has sent you to take one last look into the events surrounding Vivian’s demise. The case was never resolved and it signaled the death knell for the community itself. In 1995, Vivian Roberts, the mayor’s wife and one of the town’s most beloved and respected citizens, was murdered. ![]() You play Janet Kelly, a journalist sent to the deserted town of Painscreek. Not for the faint of heart, or the faint of hardware requirements, this complex murder mystery places you in the midst of a tangled story that will keep you theorizing even when you’re not playing. While the two settings are not connected, it was this very quote that ran through my mind as I played EQ Studios’ The Painscreek Killings, a thoroughly engaging and equally challenging first-person 3D adventure. Such is the description of the eponymous town from Disney’s animated The Legend of Sleepy Hollow. For it abounds in haunted spots, twilight tales, and local superstitions.” “It’s a quiet, peaceful place and yet, somehow, foreboding. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |