![]() For vanilla elements (Fire, Ice, Poison and Electric), only rare Battle Rifles will inflict the appropriate elemental status effect with the primary attack. Both uncommon and rare variants will inflict status effects with special attacks. Uncommon and rare Battle Rifles are assigned one of seven elements (non-physical damage types) on generation. Base Crit Damage Bonus: +3 damage (Common), +4 damage (Uncommon/Rare).Knockback: 5-10 (very weak to weak knockback).Description: Fires a grenade which explodes to deal damage in an area.Note that the first shot cannot pass through solid blocks, but since the end of the rifle can protrude past them, and the ricochet ignores obstructions, entities behind certain barriers can be targeted and immediately fired upon with the help of another targetable entity to which the player has an unobstructed line of sight. Special: Entities that cannot be damaged, or do not have a line of sight to the end barrel that is unobstructed by solid blocks cannot be targeted, but will stay targeted as long as alt ability is held down.Maximum Acquisition Distance: 2 tiles from aim cursor.Energy Usage: 37.5 energy per target marked.Description: While alt ability button is held down, acquires targets near aim cursor when button is released, fires a projectile that ricochets through all marked targets if it hits one of them, ignoring any obstacles in it's path.Special: Enemies with less than 5 max health or that have special status immunity cannot be inflicted with Death Bomb status.Effect: If target dies while this status is active, they explode, dealing 100% of max health as damage. ![]()
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